Agile, Design, Featured, Headline »

[20 May 2013 | 0 Comments]

“The challenge is knowing what to kill and what to keep, what’s essential and what isn’t. People have a tendency to want more even when it it’s not necessarily good for them“. Are you adding, adding, adding to your products and calling it innovation? Do you have any process for considering the wholeness and strong-center of a product as a way of filtering the features that go into it? [More]

Design, Featured, Headline »

[1 Nov 2012 | 1 Comments]

When Ms. Pac Man first came out in 1982, I quickly became a big fan and would play for hours in one sitting. With all of that practice, I was a top player. I remember vividly striving to reach each of the three intermissions where a short animation played before taking me to the next levels. During the intermission period, I would take a short breather and psychologically prepare myself for what was next. The oscillation between intense play with intermission periods was intoxicating. I would not even dream about walking away from a game once I started one. [More]

Design, Headline »

[17 May 2012 | 0 Comments]

Programming language design is a concern for every software developer. While most modern programing languages are technically capable of the same operations, the design of a language deeply influences [More]

Agile, Featured, Headline »

[5 Apr 2012 | 1 Comments]

What one word best describes Agile? Is it Iterative, Flexible, Disciplined, Transparent, or something bigger? More importantly, what do most people think that one word is? Are the Agilistas eating too much of their own dog food? Are we walking into a trap that we’ve been caught in before? [More]

Agile, Design, Headline »

[30 Mar 2012 | 2 Comments]

Just a few weeks back, I attended SXSW. At the conference it was clear we are in the midst of a “maker revolution”, referring to a do-it-yourself (DIY) community of people who create and build products. Makers make things. [More]

Design, Featured, Headline »

[29 Feb 2012 | 0 Comments]

Design is about delighting people. The goal is to blend ergonomic and stylistic treatments in a way that improves a product’s functionality and aesthetics. The best Designs impute a strong center that differentiates the product while exuding wholeness, consistency, and authenticity. Great designers focus on the big picture and on every tiny detail, moving between them as if they were the same. [More]